Commit f8237686 by Alam Ed Arias

Fix building without BLUA support

parent 0051eb70
......@@ -2415,6 +2415,8 @@ static void CL_RemovePlayer(INT32 playernum, INT32 reason)
#ifdef HAVE_BLUA
LUAh_PlayerQuit(&players[playernum], reason); // Lua hook for player quitting
#else
(void)reason;
#endif
// Reset player data
......
......@@ -185,6 +185,7 @@ FILE *W_OpenWadFile(const char **filename, boolean useerrors)
static inline void W_LoadDehackedLumpsPK3(UINT16 wadnum)
{
UINT16 posStart, posEnd;
#ifdef HAVE_BLUA
posStart = W_CheckNumForFolderStartPK3("Lua/", wadnum, 0);
if (posStart != INT16_MAX)
{
......@@ -193,6 +194,7 @@ static inline void W_LoadDehackedLumpsPK3(UINT16 wadnum)
for (; posStart < posEnd; posStart++)
LUA_LoadLump(wadnum, posStart);
}
#endif
posStart = W_CheckNumForFolderStartPK3("SOC/", wadnum, 0);
if (posStart != INT16_MAX)
{
......@@ -792,9 +794,11 @@ UINT16 W_InitFile(const char *filename)
CONS_Printf(M_GetText("Loading SOC from %s\n"), wadfile->filename);
DEH_LoadDehackedLumpPwad(numwadfiles - 1, 0);
break;
#ifdef HAVE_BLUA
case RET_LUA:
LUA_LoadLump(numwadfiles - 1, 0);
break;
#endif
default:
break;
}
......
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