Commit fe22fdc5 by Alam Ed Arias

P_SuperDamage() is too big for inlining

parent c4e8a601
......@@ -2643,7 +2643,7 @@ static void P_KillPlayer(player_t *player, mobj_t *source, INT32 damage)
}
}
static inline void P_SuperDamage(player_t *player, mobj_t *inflictor, mobj_t *source, INT32 damage)
static void P_SuperDamage(player_t *player, mobj_t *inflictor, mobj_t *source, INT32 damage)
{
fixed_t fallbackspeed;
angle_t ang;
......
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