...
 
Commits (4)
......@@ -1690,7 +1690,7 @@ static void CL_LoadReceivedSavegame(void)
// load a base level
if (P_LoadNetGame())
{
const INT32 actnum = mapheaderinfo[gamemap-1]->actnum;
const UINT8 actnum = mapheaderinfo[gamemap-1]->actnum;
CONS_Printf(M_GetText("Map is now \"%s"), G_BuildMapName(gamemap));
if (strcmp(mapheaderinfo[gamemap-1]->lvlttl, ""))
{
......
......@@ -1557,7 +1557,7 @@ static void readlevelheader(MYFILE *f, INT32 num)
}
else if (fastcmp(word, "ACT"))
{
if (i >= 0 && i < 20) // 0 for no act number, TTL1 through TTL19
if (i >= 0 && i <= 99) // 0 for no act number
mapheaderinfo[num-1]->actnum = (UINT8)i;
else
deh_warning("Level header %d: invalid act number %d", num, i);
......
......@@ -4629,7 +4629,7 @@ char *G_BuildMapTitle(INT32 mapnum)
{
size_t len = 1;
const char *zonetext = NULL;
const INT32 actnum = mapheaderinfo[mapnum-1]->actnum;
const UINT8 actnum = mapheaderinfo[mapnum-1]->actnum;
len += strlen(mapheaderinfo[mapnum-1]->lvlttl);
if (!(mapheaderinfo[mapnum-1]->levelflags & LF_NOZONE))
......
......@@ -68,7 +68,7 @@ patch_t *nightsnum[10]; // 0-9
// Level title and credits fonts
patch_t *lt_font[LT_FONTSIZE];
patch_t *cred_font[CRED_FONTSIZE];
patch_t *ttlnum[20]; // act numbers (0-19)
patch_t *ttlnum[10]; // act numbers (0-9)
// Name tag fonts
patch_t *ntb_font[NT_FONTSIZE];
......@@ -243,7 +243,7 @@ void HU_LoadGraphics(void)
tallinfin = (patch_t *)W_CachePatchName("STTINFIN", PU_HUDGFX);
// cache act numbers for level titles
for (i = 0; i < 20; i++)
for (i = 0; i < 10; i++)
{
sprintf(buffer, "TTL%.2d", i);
ttlnum[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
......
......@@ -85,7 +85,7 @@ extern patch_t *lt_font[LT_FONTSIZE];
extern patch_t *cred_font[CRED_FONTSIZE];
extern patch_t *ntb_font[NT_FONTSIZE];
extern patch_t *nto_font[NT_FONTSIZE];
extern patch_t *ttlnum[20];
extern patch_t *ttlnum[10];
extern patch_t *emeraldpics[3][8];
extern patch_t *rflagico;
extern patch_t *bflagico;
......
......@@ -5186,7 +5186,7 @@ static boolean M_PrepareLevelPlatter(INT32 gt, boolean nextmappick)
{
if (M_CanShowLevelOnPlatter(mapnum, gt))
{
const INT32 actnum = mapheaderinfo[mapnum]->actnum;
const UINT8 actnum = mapheaderinfo[mapnum]->actnum;
const boolean headingisname = (fastcmp(mapheaderinfo[mapnum]->selectheading, mapheaderinfo[mapnum]->lvlttl));
const boolean wide = (mapheaderinfo[mapnum]->menuflags & LF2_WIDEICON);
......
......@@ -1325,7 +1325,7 @@ void ST_drawTitleCard(void)
{
char *lvlttl = mapheaderinfo[gamemap-1]->lvlttl;
char *subttl = mapheaderinfo[gamemap-1]->subttl;
INT32 actnum = mapheaderinfo[gamemap-1]->actnum;
UINT8 actnum = mapheaderinfo[gamemap-1]->actnum;
INT32 lvlttlxpos, ttlnumxpos, zonexpos;
INT32 subttlxpos = BASEVIDWIDTH/2;
INT32 ttlscroll = FixedInt(lt_scroll);
......@@ -1382,7 +1382,12 @@ void ST_drawTitleCard(void)
if (actnum)
{
if (!splitscreen)
V_DrawMappedPatch(ttlnumxpos + ttlscroll, 104 - ttlscroll, 0, actpat, colormap);
{
if (actnum > 9) // slightly offset the act diamond for two-digit act numbers
V_DrawMappedPatch(ttlnumxpos + (V_LevelActNumWidth(actnum)/4) + ttlscroll, 104 - ttlscroll, 0, actpat, colormap);
else
V_DrawMappedPatch(ttlnumxpos + ttlscroll, 104 - ttlscroll, 0, actpat, colormap);
}
V_DrawLevelActNum(ttlnumxpos + ttlscroll, 104, V_PERPLAYER, actnum);
}
......
......@@ -2952,13 +2952,19 @@ void V_DrawPaddedTallNum(INT32 x, INT32 y, INT32 flags, INT32 num, INT32 digits)
}
// Draw an act number for a level title
// Todo: actually draw two-digit numbers as two act num patches
void V_DrawLevelActNum(INT32 x, INT32 y, INT32 flags, INT32 num)
void V_DrawLevelActNum(INT32 x, INT32 y, INT32 flags, UINT8 num)
{
if (num < 0 || num > 19)
if (num > 99)
return; // not supported
V_DrawScaledPatch(x, y, flags, ttlnum[num]);
while (num > 0)
{
if (num > 9) // if there are two digits, draw second digit first
V_DrawScaledPatch(x + (V_LevelActNumWidth(num) - V_LevelActNumWidth(num%10)), y, flags, ttlnum[num%10]);
else
V_DrawScaledPatch(x, y, flags, ttlnum[num]);
num = num/10;
}
}
// Write a string using the credit font
......@@ -3339,13 +3345,21 @@ INT32 V_LevelNameHeight(const char *string)
}
// For ST_drawTitleCard
// Returns the width of the act num patch
INT32 V_LevelActNumWidth(INT32 num)
// Returns the width of the act num patch(es)
INT16 V_LevelActNumWidth(UINT8 num)
{
if (num < 0 || num > 19)
return 0; // not a valid number
INT16 result = 0;
if (num == 0)
result = SHORT(ttlnum[num]->width);
while (num > 0 && num <= 99)
{
result = result + SHORT(ttlnum[num%10]->width);
num = num/10;
}
return SHORT(ttlnum[num]->width);
return result;
}
//
......
......@@ -238,12 +238,12 @@ void V_DrawRightAlignedSmallThinStringAtFixed(fixed_t x, fixed_t y, INT32 option
// Draw tall nums, used for menu, HUD, intermission
void V_DrawTallNum(INT32 x, INT32 y, INT32 flags, INT32 num);
void V_DrawPaddedTallNum(INT32 x, INT32 y, INT32 flags, INT32 num, INT32 digits);
void V_DrawLevelActNum(INT32 x, INT32 y, INT32 flags, INT32 num);
void V_DrawLevelActNum(INT32 x, INT32 y, INT32 flags, UINT8 num);
// Find string width from lt_font chars
INT32 V_LevelNameWidth(const char *string);
INT32 V_LevelNameHeight(const char *string);
INT32 V_LevelActNumWidth(INT32 num); // act number width
INT16 V_LevelActNumWidth(UINT8 num); // act number width
void V_DrawCreditString(fixed_t x, fixed_t y, INT32 option, const char *string);
INT32 V_CreditStringWidth(const char *string);
......
......@@ -73,7 +73,7 @@ typedef union
UINT32 score, total; // fake score, total
UINT32 tics; // time
INT32 actnum; // act number being displayed
UINT8 actnum; // act number being displayed
patch_t *ptotal; // TOTAL
UINT8 gotlife; // Number of extra lives obtained
} coop;
......