Multiple translucent MD2s don't render properly
5:26 PM - Chiri (~yellow~): im noticing it stops rendering transparency correctly when two or more are present
5:34 PM - Chiri (~yellow~): http://puu.sh/ge7gi/419074c1c9.png
5:35 PM - Chiri (~yellow~): the model exists but the transparency stops completely
5:35 PM - Chiri (~yellow~): solid ones work
A lot of the OpenGL code is a mess, but MD2s seem particularly issue-prone.
(There's also a quirk with them disappearing if the object's center goes behind the camera; I have a fix in mind but I wanna make sure it doesn't break lots of things before committing that one.)